It brings us nice satisfaction to announce we’ve launched our 2021 World Video games Market Report and its free model. As all the time, the report is the video games enterprise’ benchmark for sizing, contextualizing, and honing methods in gaming.
Table of Contents
- The Games Market’s Bright Future
- keyword installs
- buy android app installs
- seo app google play
Powered by slightly below 3.0 billion avid gamers, the worldwide video games market will generate $175.8 billion through client spending in 2021, representing a slight -1.1% year-on-year decline.
This decline is attributable to the PC and console market, which we forecast to lower -2.8% yr on yr to $35.9 billion (PC) in 2021 and -8.9% to $49.2 billion (console), because the after-effects of COVID-19 will form the market this yr.
We forecast the cellular gaming market will generate $90.7 billion in client spending in 2021, rising +4.4% yr on yr. That is greater than half of the worldwide video games market, because the phase is much less affected by the results of COVID-19 than PC and console gaming. We outlined these particulars and the elements driving progress in 2021 in our current article.
The video games market’s long-term trajectory stays undeniably optimistic, however the market merely can not maintain 2020’s spectacular progress for an additional yr. The market’s slight decline this yr is momentary, the variety of avid gamers is rising, and the way they interact with the pastime is changing into extra advanced.
The metaverse development can also be accelerating at an unprecedented charge, and VR is as soon as once more blooming after a couple of quiet years. To that finish, this yr’s report contains a particular deal with each subjects in addition to our traditional industry-leading market estimates, tendencies, rankings, and information.
Proceed studying for a choice of key high-level findings from the complete report. If you happen to’re already concerned about diving deeper into our insights and information, obtain the free model of the report right here.
The Shoppers Driving the $176 Billion Video games Market
We lately printed an article about our video games market estimates for 2021 and past, which you’ll be able to learn right here. To summarize the article and reiterate an vital level: the video games market will swiftly get well from its slight -1.1% decline this yr.
The market will develop with a wholesome CAGR (2019 to 2024) of +8.7% to achieve $218.7 billion in 2024, surpassing the $200-billion threshold in 2023. However who’re the almost-three-billion gamers driving this vigorous market?
As you may see, the Asia-Pacific area by far accounts for probably the most gamers worldwide (55% of the worldwide quantity), which is smart because the area is dwelling to roughly the identical share (54%) of the world’s on-line inhabitants.
Asia-Pacific’s excessive share of gamers is in no small half as a result of large inhabitants numbers in China, however the area additionally accommodates progress areas similar to India and Southeast Asia. Revenues paint a unique image, nonetheless.
Europe and North America closely overindex for participant spending, collectively accounting for over 40% of video games revenues. However remarkably, the 2 markets home lower than 1 / 4 of 2021’s avid gamers worldwide (14% in Europe and seven% in North America).
Owing to the maturity of markets in these Western areas, rising revenues inside them is a key problem for publishers. This income saturation is why many established recreation firms in Europe and North America are more and more being attentive to markets within the Center East & Africa and Latin America.
These two areas are the world’s fastest-growing when it comes to variety of gamers. As is the case yearly, the foremost drivers for participant progress in Latin America & the Center East & Africa are:
- Development of their on-line inhabitants.
- Enhancing web infrastructure.
- And smartphone and cellular web information plans changing into extra inexpensive.
For comparable causes, Western builders are eyeing a number of the highest-potential markets in Asia-Pacific too, together with China, India, and progress markets in Southeast Asia.
In search of market-level information for these areas and extra? Be taught extra concerning the full report right here.
Greater than 90% of 2021’s Players Play through Cellular
Resulting from Asia-Pacific’s urge for food for cellular video games, in addition to the phase’s accessibility and ubiquity in all markets, 2.8 billion of the world’s 3.0 billion avid gamers this yr will play on a cellular gadget. That is in comparison with 1.4 billion on PC and 0.9 billion on console.
There may be understandably loads of crossover right here, as extra customers than ever earlier than play throughout a number of segments. That is partially pushed by the continuing development of platform agnosticism (blurring strains between platforms), which is in flip pushed by crossplay.
We cowl these subjects and extra intimately within the full report subscription.
Extra Participant Development Is Imminent
Participant progress charges from 2020 to 2021 are already spectacular (+5.4%), and most of the new avid gamers to enter the market through the pandemic will proceed spending and fascinating with the pastime. However, much more gamers will enter the market:
The picture above charts the participant base’s spectacular nine-year progress trajectory from 2015, when the participant quantity sat at simply over 2.0 billion, till 2024’s participant variety of over 3.3 billion.
However the methods many gamers are participating with video games has modified, accelerating one of the crucial talked-about and probably disruptive tendencies out there.
Into the Metaverse: From Sci-Fi Fantasy to Actuality?
Whereas everybody was confined indoors, the function of video games quickly advanced into one thing extra important than an leisure medium.
Video games have change into one thing of an extension of our world: a key vacation spot for social gatherings and a way to rejoice life occasions. Populated by digital avatars as an expression of the self, recreation worlds empower communities to host a wealth of social, human experiences which can be unattainable through different media.
This progress of on-line digital worlds—and the actions inside them—has resulted in waves of consideration and funding round what is often known as the metaverse.
The metaverse development, quickly accelerated by COVID-19, is highly effective sufficient to persist past COVID-19. We imagine the metaverse has an important half to play in gaming’s future—a lot in order that we included a complimentary companion development report on the subject.
Our “Into the Metaverse” report analyses:
- The historical past of the metaverse.
- Key themes within the West and China.
- Detailed Shopper Insights information on the subject.
- What’s subsequent for the metaverse, together with potential blockers.
- And a choice of stakeholder interviews with innovators similar to Crucible, Forte, Hadean, Manticore, Legendary, NVIDIA, PIXELYNX, and The Sandbox.
Uncover an intro to the metaverse, together with a visualization of its ecosystem, in this free model of our World Video games Market Report.
“This future could also be nearer than we understand, because the pandemic has accelerated our acceptance of spending extra time in digital worlds, and Gen Z has already grown up accustomed to digital-only,” says Sébastien Borget, COO of The Sandbox.
From Unprecedented M&A Exercise to Monitoring Issues: Different Developments Driving the Video games Market At present
Turning the highlight again onto in the present day’s video games market, we count on tendencies like ongoing adjustments to monitoring exercise on smartphones and transmedia experiments throughout TV and films to proceed rippling throughout the sport enterprise.
Writer consolidation through mergers and acquisitions, continued developments in crossplay and platform-agnosticism, and challenges to retailer charges can even shake the dynamics of our thrilling market.
We’ve analyzed all these tendencies and extra within the full report, which additionally consists of our first foray into VR market-sizing.
If you happen to’re not fairly prepared to leap into our full World Video games Market Report subscription, you could find a choice of information and development sneak peeks in this free model.
Energy Your Strategic Choices With a Full View of the World Video games Market
Struggling to prioritize your world roll-out technique, optimize your recreation growth pipeline, develop a practical marketing strategy, or enhance your advertising and marketing ROI?
The annual subscription service consists of quarterly development and forecasting updates, in addition to entry to our Platform, which incorporates:
- Particular person nation, recreation, and style profiles
- Excessive-level demographics information
- Prime recreation rankings per platform
- And a weekly analyst feed with our tackle the newest developments.
Many of the world’s main video games, media, {hardware}, and leisure firms are already subscribed to energy their methods with the world’s main video games insights.